Добро пожаловать. Добро пожаловать на Lambda-Force.
Сами вы его выбрали, или его выбрали за вас - это один из лучших сайтов о вселенной Half-life .
Я горжусь тем, что называю Lambda-Force своим домом. Итак, собираетесь ли вы остаться здесь, или же вас ждут неизвестные дали,
добро пожаловать на Lambda-Force.org.
Warning: Wad file '\half-life deathmatch\valve\xeno.wad' not found, also tried 'D:\Games\VALVe\steam\steamapps\bla_blablamr_freeman\half-life\valve\xeno.wad' Using Wadfile: \wad\halflife.wad - Contains 193 used textures, 91.90 percent of map (3127 textures in wad) Using Wadfile: \wad\liquids.wad - Contains 1 used texture, 0.48 percent of map (32 textures in wad) Including Wadfile: \wad\x85_crossfire.wad - Warning: Larger than expected texture (348972 bytes): 'BSOD' - Warning: Larger than expected texture (348972 bytes): 'WIN2000' - Contains 10 used textures, 4.76 percent of map (15 textures in wad) Including Wadfile: \wad\zhlt.wad - Contains 3 used textures, 1.43 percent of map (4 textures in wad) Using Wadfile: \wad\space_combat.wad - Contains 1 used texture, 0.48 percent of map (35 textures in wad) Using Wadfile: \games\valve\hldm\gearbox\op4ctf.wad - Contains 1 used texture, 0.48 percent of map (296 textures in wad)
added 47 additional animating textures. Warning: ::FindTexture() texture BIOTECH_1C not found! Warning: ::LoadLump() texture BIOTECH_1C not found! Texture usage is at 3.41 mb (of 4.00 mb MAX) 2.43 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -estimate x85_crossfire.map
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
Дополнительные текстуры и вадники - для карты отстоно. Карта должна быть название.map. Чтобы ресурсов не требовала. Лучше использовать стандартные текстуры.